

The solution is actually quite simple and has been known by Unity since day 1 of the release of Beta HUB.īuild a proper package management that can locate missing package and requests packages individually from the server as well as properly caching them when something goes wrong so that it can be resumed afterward. If you're using a HDD and it takes a tiny bit of time to write the data (even at 10,000RPM), the download fails.If your anti-virus analyse anything a tad too much, the download fails.If your download speed isn't on par with the Unity server, a single package lost, the download fails.If your connection fluctuate, the download fails 1 package and it stop, the download fails.If you allow me the crack-joke, it's Fallout76-like quality made.īasically, the most broken part of it is that it's unable to hold and manage packages properly. Click to expand.The Unity HUB is basically useless for some of us because it's really badly made.
